1. Game engine
Axmol Engine 2.11.5 (MIT).
2. Graphics, audio and fonts
OpenAL Soft 1.23.1 (LGPL-2.1, shipped as a separate replaceable library; source: github.com/kcat/openal-soft), FreeType (FreeType License), libpng (libpng License), libwebp (BSD-3-Clause), libogg and libvorbis (BSD-3-Clause), minimp3 (CC0), stb_image (MIT), astc-encoder (Apache-2.0), Glad (MIT). Fonts: Dela Gothic One and Be Vietnam Pro (SIL Open Font License 1.1).
3. System libraries
zlib and minizip (zlib), {fmt} (MIT), pugixml (MIT), simdjson (Apache-2.0), xxHash (BSD-2-Clause), FastLZ (MIT), poly2tri (BSD-3-Clause), Clipper2 (BSL-1.0), ConvertUTF (Apache-2.0 with LLVM exception), yasio (MIT), websocket-parser (MIT), OpenSSL (Apache-2.0), curl (curl License), LLVM libc++ (Apache-2.0 with LLVM exception), Android cpufeatures, AndroidX and Media3 (Apache-2.0), Guava (Apache-2.0).
4. Advertising SDK
Google Mobile Ads SDK and Google User Messaging Platform, used under Google’s terms for those SDKs.
5. The game itself
All characters, artwork, animation, music, sound effects, maps and game code of Sumi Ninja are © 2026 Wombat Game Studio. All rights reserved.
Questions? Email [email protected].